import pygame
pygame.init()
SIZE = WIDTH, HEIGHT = (1024, 720)
FPS = 30
screen = pygame.display.set_mode(SIZE, pygame.RESIZABLE)
clock = pygame.time.Clock()
def blit_text(surface, text, pos, font, color=pygame.Color('black')):
words = [word.split(' ') for word in text.splitlines()]
space = font.size(' ')[0]
max_width, max_height = surface.get_size()
x, y = pos
for line in words:
for word in line:
word_surface = font.render(word, 0, color)
word_width, word_height = word_surface.get_size()
if x + word_width >= max_width:
x = pos[0]
y += word_height
surface.blit(word_surface, (x, y))
x += word_width + space
x = pos[0]
y += word_height
text = "This is a really long sentence with a couple of breaks.\nSometimes it will break even if there isn't a break " \
"in the sentence, but that's because the text is too long to fit the screen.\nIt can look strange sometimes.\n" \
"This function doesn't check if the text is too high to fit on the height of the surface though, so sometimes " \
"text will disappear underneath the surface"
font = pygame.font.SysFont('Arial', 64)
while True:
dt = clock.tick(FPS) / 1000
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
screen.fill(pygame.Color('white'))
blit_text(screen, text, (20, 20), font)
pygame.display.update()