1// Genereates a number between 0 to 1;
2Math.random();
3
4// to gerate a randome rounded number between 1 to 10;
5var theRandomNumber = Math.floor(Math.random() * 10) + 1;
1//To genereate a number between 0-1
2Math.random();
3//To generate a number that is a whole number rounded down
4Math.floor(Math.random())
5/*To generate a number that is a whole number rounded down between
61 and 10 */
7Math.floor(Math.random() * 10) + 1 //the + 1 makes it so its not 0.
1Math.random()
2// will return a number between 0 and 1, you can then time it up to get larger numbers.
3//When using bigger numbers remember to use Math.floor if you want it to be a integer
4Math.floor(Math.random() * 10) // Will return a integer between 0 and 9
5Math.floor(Math.random() * 11) // Will return a integer between 0 and 10
6
7// You can make functions aswell
8function randomNum(min, max) {
9 return Math.floor(Math.random() * (max - min)) + min; // You can remove the Math.floor if you don't want it to be an integer
10}
1// Returns a number between min and max
2function getRandomArbitrary(min, max) {
3 return Math.random() * (max - min) + min;
4}
5
1// Returns an integer between min and max (the maximum is exclusive and the minimum is inclusive)
2function getRandomInt(min, max) {
3 min = Math.ceil(min);
4 max = Math.floor(max);
5 return Math.floor(Math.random() * (max - min) + min);
6}
7