python pong game

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Leonardo
06 Nov 2019
1#The best python pong game without pygame!
2
3import turtle
4
5a_wins = False
6b_wins = False
7
8# Set up the screen
9turtle.Screen()
10wn = turtle.Screen()
11wn.title("Ping Pong game by Timothy")
12wn.bgcolor("black")
13wn.setup(width=800, height=600)
14wn.tracer(0)
15
16# Score
17score_a = 0
18score_b = 0
19score_lim = 10
20switch = True
21
22# Paddle A
23paddle_a = turtle.Turtle()
24paddle_a.speed(0)
25paddle_a.color("white")
26paddle_a.shape("square")
27paddle_a.penup()
28paddle_a.goto(-350, 0)
29paddle_a.shapesize(stretch_wid=5, stretch_len=1)
30
31# Paddle B
32paddle_b = turtle.Turtle()
33paddle_b.speed(0)
34paddle_b.color("white")
35paddle_b.shape("square")
36paddle_b.penup()
37paddle_b.goto(350, 0)
38paddle_b.shapesize(stretch_wid=5, stretch_len=1)
39
40paddle_a_speed = 20
41paddle_b_speed = 20
42
43# Ball
44ball = turtle.Turtle()
45ball.speed(0)
46ball.shape("circle")
47ball.color("white")
48ball.penup()
49ball.goto(0, 0)
50ball.dy = 0.4
51ball.dx = 0.4
52
53# Pen
54pen = turtle.Turtle()
55pen.speed(0)
56pen.penup()
57pen.color("white")
58pen.hideturtle()
59pen.goto(0, 260)
60pen.write("Player A: 0  Player B: 0", align="center", font=("Courier", 24, "normal"))
61
62# Win
63win = turtle.Turtle()
64win.speed(0)
65win.penup()
66win.color("white")
67win.hideturtle()
68win.goto(0, 0)
69
70
71# Function
72def paddle_a_up():
73    y = paddle_a.ycor()
74    y += paddle_a_speed
75    paddle_a.sety(y)
76
77
78def paddle_a_down():
79    y = paddle_a.ycor()
80    y -= paddle_a_speed
81    paddle_a.sety(y)
82
83
84def paddle_b_up():
85    y = paddle_b.ycor()
86    y += paddle_b_speed
87    paddle_b.sety(y)
88
89
90def paddle_b_down():
91    y = paddle_b.ycor()
92    y -= paddle_b_speed
93    paddle_b.sety(y)
94
95
96turtle.listen()
97turtle.onkey(paddle_a_up, "w")
98turtle.onkey(paddle_a_down, "s")
99turtle.onkey(paddle_b_up, "Up")
100turtle.onkey(paddle_b_down, "Down")
101
102# Main game loop
103while True:
104    wn.update()
105
106    # Move the ball
107    ball.setx(ball.xcor() + ball.dx)
108    ball.sety(ball.ycor() + ball.dy)
109
110    # Border
111    if ball.ycor() > 290:
112        ball.sety(290)
113        ball.dy *= -1
114    elif ball.ycor() < -290:
115        ball.sety(-290)
116        ball.dy *= -1
117    elif ball.xcor() > 390:
118        ball.goto(0, 0)
119        ball.dx *= -1
120        score_a += 1
121    elif ball.xcor() < -390:
122        ball.goto(0, 0)
123        ball.dx *= -1
124        score_b += 1
125
126    # Paddle
127    if 340 < ball.xcor() < 350 and paddle_b.ycor() + 40 > ball.ycor() > paddle_b.ycor() - 40:
128        ball.setx(340)
129        ball.dx *= -1
130    if -340 > ball.xcor() > -350 and paddle_a.ycor() + 40 > ball.ycor() > paddle_a.ycor() - 40:
131        ball.setx(-340)
132        ball.dx *= -1
133
134    pen.clear()
135    pen.write(f"Player A: {score_a}  Player B: {score_b}", align="center", font=("Courier", 24, "normal"))
136
137    if score_a == score_lim:
138        turtle.clearscreen()
139        a_wins = True
140        break
141
142    elif score_b == score_lim:
143        turtle.clearscreen()
144        b_wins = True
145        break
146
147
148while True:
149    if a_wins:
150        wn.bgcolor("black")
151        win.write("Player A wins", align="center", font=("Courier", 50, "normal"))
152    elif b_wins:
153        wn.bgcolor("black")
154        win.write("Player B wins", align="center", font=("Courier", 50, "normal"))
Sophia
22 Jan 2016
1import pygame
2
3### Colors
4WHITE = (255, 255, 255)
5BLACK = (0,0,0)
6
7### Constants
8W = 600
9H = 600
10pygame.font.init()
11comic = pygame.font.SysFont('Comic Sans MS', 30)
12
13### Variables
14wt = 10
15mplay = False
16
17p1x = W/30
18p1y = H/2 - ((W/60)**2)/2
19
20p2x = W-(W/30)
21p2y = H/2 - ((W/60)**2)/2
22
23p1score = 0
24p2score = 0
25
26w_p = False
27s_p = False
28wsr = False
29u_p = False
30d_p = False
31udr = False
32
33dm = H/40
34
35paddle_width = W/60
36paddle_height = paddle_width**2
37
38bsd = 1
39
40bx = W/2
41by = H/2
42bw = W/65
43bxv = H/60
44bxv = -bxv
45byv = 0
46
47### Functions
48def drawpaddle(x, y, w, h):
49    pygame.draw.rect(screen, WHITE, (x, y, w, h))
50
51def drawball(x, y):
52    pygame.draw.circle(screen, WHITE, (int(x), int(y)), int(bw))
53
54def uploc():
55    global p1y
56    global p2y
57    if w_p:
58        if p1y-(dm) < 0:
59            py1 = 0
60        else:
61            p1y -= dm
62    elif s_p:
63        if p1y+(dm)+paddle_height > H:
64            p1y = H-paddle_height
65        else:
66            p1y += dm
67    if u_p:
68        if p2y-(dm) < 0:
69            p2y = 0
70        else:
71            p2y -= dm
72    elif d_p:
73        if p2y+(dm)+paddle_height > H:
74            p2y = H-paddle_height
75        else:
76            p2y += dm
77
78def upblnv():
79    global bx
80    global bxv
81    global by
82    global byv
83    global p2score
84    global p1score
85
86    if (bx+bxv < p1x+paddle_width) and ((p1y < by+byv+bw) and (by+byv-bw < p1y+paddle_height)):
87        bxv = -bxv
88        byv = ((p1y+(p1y+paddle_height))/2)-by
89        byv = -byv/((5*bw)/7)
90    elif bx+bxv < 0:
91        p2score += 1
92        bx = W/2
93        bxv = H/60
94        by = H/2
95        byv = 0
96    if (bx+bxv > p2x) and ((p2y < by+byv+bw) and (by+byv-bw < p2y+paddle_height)):
97        bxv = -bxv
98        byv = ((p2y+(p2y+paddle_height))/2)-by
99        byv = -byv/((5*bw)/7)
100    elif bx+bxv > W:
101        p1score += 1
102        bx = W/2
103        bxv = -H/60
104        by = H/2
105        byv = 0
106    if by+byv > H or by+byv < 0:
107        byv = -byv
108
109    bx += bxv
110    by += byv
111
112def drawscore():
113    score = comic.render(str(p1score) + " - " + str(p2score), False, WHITE)
114    screen.blit(score, (W/2,30))
115
116### Initialize
117screen = pygame.display.set_mode((W, H))
118pygame.display.set_caption('Snake ML v.1.0.0')
119screen.fill(BLACK)
120pygame.display.flip()
121
122running = True
123while running:
124    for event in pygame.event.get():
125        if event.type == pygame.QUIT:
126            running = False
127        if event.type == pygame.KEYDOWN:
128            if event.key == pygame.K_ESCAPE:
129                running = False
130            if event.key == pygame.K_w:
131                w_p = True
132                if s_p == True:
133                    s_p = False
134                    wsr = True
135            if event.key == pygame.K_s:
136                s_p = True
137                if w_p == True:
138                    w_p = False
139                    wsr = True
140            if event.key == pygame.K_UP:
141                u_p = True
142                if d_p == True:
143                    d_p = False
144                    udr = True
145            if event.key == pygame.K_DOWN:
146                d_p = True
147                if u_p == True:
148                    u_p = False
149                    udr = True
150        if event.type == pygame.KEYUP:
151            if event.key == pygame.K_w:
152                w_p = False
153                if wsr == True:
154                    s_p = True
155                    wsr = False
156            if event.key == pygame.K_s:
157                s_p = False
158                if wsr == True:
159                    w_p = True
160                    wsr = False
161            if event.key == pygame.K_UP:
162                u_p = False
163                if udr == True:
164                    d_p = True
165                    udr = False
166            if event.key == pygame.K_DOWN:
167                d_p = False
168                if udr == True:
169                    u_p = True
170                    udr = False
171
172    screen.fill(BLACK)
173    uploc()
174    upblnv()
175    drawscore()
176    drawball(bx, by)
177    drawpaddle(p1x, p1y, paddle_width, paddle_height)
178    drawpaddle(p2x, p2y, paddle_width, paddle_height)
179    pygame.display.flip()
180    pygame.time.wait(wt)
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