1// For Perspective Camera
2let fov = 75; // default 50
3let aspect = window.clientWidth / window.clientHeight; // default 1
4let near = 0.1; // default 0.1
5let far = 1000; // default 2000
6camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
7camera.name = "Camera"; // optional
8camera.position.set(0,10,50); //default 0, 0, 0