1UE_LOG(LogTemp, Warning, TEXT("Some warning message") );
2
1UE_LOG(LogTemp, Warning, TEXT("The float value is: %f"), YourFloat);
1UE_LOG(LogTemp, Warning, TEXT("The Actor's name is %s"), *YourActor->GetName());
1UE_LOG(LogTemp, Warning, TEXT("The vector value is: %s"), *YourVector.ToString());
1UE_LOG(LogTemp, Warning, TEXT("The integer value is: %d"), YourInteger);
1UE_LOG(LogTemp, Warning, TEXT("Current values are: vector %s, float %f, and integer %d"), *YourVector.ToString(), YourFloat, YourInteger);