1#include "SetViewTargetBlend.h"
2// include gameplay statics header file
3#include "Kismet/GameplayStatics.h"
4
5// Called when the game starts or when spawned
6void ASetViewTargetBlend::BeginPlay()
7{
8 Super::BeginPlay();
9
10 //Find the actor that handles control for the local player.
11 APlayerController* OurPlayerController = UGameplayStatics::GetPlayerController(this, 0);
12
13
14}