ue4 set view target with blend c 2b 2b

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Isaure
13 Aug 2020
1#include "SetViewTargetBlend.h"
2// include gameplay statics header file
3#include "Kismet/GameplayStatics.h"
4
5// Called when the game starts or when spawned
6void ASetViewTargetBlend::BeginPlay()
7{
8	Super::BeginPlay();
9
10	//Find the actor that handles control for the local player.
11	APlayerController* OurPlayerController = UGameplayStatics::GetPlayerController(this, 0);
12	
13	
14}
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ue4 set view target with blend c 2b 2b