new in c 2b 2b

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showing results for - "new in c 2b 2b"
Anael
30 Sep 2017
1#include <ext/pb_ds/assoc_container.hpp>
2#include <ext/pb_ds/tree_policy.hpp>
3
4using namespace __gnu_pbds;
5
6typedef tree<int, null_type, less<int>, rb_tree_tag,
7                    tree_order_statistics_node_update>
8                    ordered_set;
9
10ordered_set ord_set;
11
12int a;
13ord_set.insert(a);
14*ord_set.find_by_order(a);
15ord_set.order_of_key(a);
Greta
10 May 2016
1  MyClass * p1 = new MyClass;
2      // allocates memory by calling: operator new (sizeof(MyClass))
3      // and then constructs an object at the newly allocated space
4
5  MyClass * p2 = new (std::nothrow) MyClass;
6      // allocates memory by calling: operator new (sizeof(MyClass),std::nothrow)
7      // and then constructs an object at the newly allocated space
8
9  new (p2) MyClass;
10      // does not allocate memory -- calls: operator new (sizeof(MyClass),p2)
11      // but constructs an object at p2
12
13  // Notice though that calling this function directly does not construct an 
14  //object:
15  MyClass * p3 = (MyClass*) ::operator new (sizeof(MyClass));
16      // allocates memory by calling: operator new (sizeof(MyClass))
17      // but does not call MyClass's constructor
18
19  delete p1;
20  delete p2;
21  delete p3;
Emma
06 May 2017
1//placement new in c++
2char *buf  = new char[sizeof(string)]; // pre-allocated buffer
3string *p = new (buf) string("hi");    // placement new
4string *q = new string("hi");          // ordinary heap allocation
5/*Standard C++ also supports placement new operator, which constructs 
6an object on a pre-allocated buffer. This is useful when building a 
7memory pool, a garbage collector or simply when performance and exception 
8safety are paramount (there's no danger of allocation failure since the memory
9has already been allocated, and constructing an object on a pre-allocated
10buffer takes less time):
11*/
Celian
24 Apr 2018
1#include <iostream>
2#include <string>
3
4using String = std::string;
5class Entity
6{
7private:
8	String m_Name;
9public:
10	Entity() : m_Name("Unknown") {}
11	Entity(const String& name) : m_Name(name) {}
12	const String& GetName() const {
13		return m_Name;
14	};
15};
16int main() {
17  // new keyword is used to allocate memory on heap
18	int* b = new int; // new keyword will call the c function malloc which will allocate on heap  memory = data and return a ptr to that plaock of memory
19	int* c = new int[50];
20	Entity* e1 = new Entity;//new keyword Not allocating only memory but also calling the constructor
21	Entity* e = new Entity[50];
22	//usually calling new will  call underlined c function malloc
23	//malloc(50); 
24	Entity* alloc = (Entity*)malloc(sizeof(Entity));//will not call constructor only  allocate memory = memory of entity
25	delete e;//calls a c function free
26	Entity* e3 = new(c) Entity();//Placement New
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